Particles over Fluid Simulation

This is a Max patch , that renders particles over a  fluid dynamics solver . It uses the  MSAFluid library for processing (source codes , libraries and other goodies can be found at http://www.memo.tv). At its currents state , it doesn't includes the fluid implementation .  

fluid_particle_simulation

    < Screen shot of the particle_simulation patch in action .

    < Download the Max patch here

    < Follow the instructions in  the patch .

    < Drag over the window and start to add motion to particles

    < Thanks to memo.tv for bringing those libraries open source..

getting the particles out of javascript

amazing patch! Im new to java but old to max. do you know a way to have control over the render context which is declared in the code? for example changing the dimensions of the jit.window, or feeding the matric data into other jitter objects inside a patch. I tried simply playing with the size in the java code but it has no effect..

please help! r

getting the particles out of java

 - Once the fluidSolver instance is declared , you won't be able to change the dimension . ( if you look at the code  the fluidSolver object , is intinialized with the window dimension ) .

- To be able to manipulate the output , and use it at other ends in your patch , you might consider rendering to a gl_texture , instead .

P.

 

looks awesome, how to use

looks awesome, how to use that as a qtz

looks awesome, how to use

Thanks  ..I might implement for QC in the near future ..stay tuned!