Particles over Fluid Simulation
Submitted by t_linked_admin on Tue, 05/26/2009 - 12:33
Related Terms :
This is a Max patch , that renders particles over a fluid dynamics solver . It uses the MSAFluid library for processing (source codes , libraries and other goodies can be found at http://www.memo.tv). At its currents state , it doesn't includes the fluid implementation .


getting the particles out of javascript
amazing patch! Im new to java but old to max. do you know a way to have control over the render context which is declared in the code? for example changing the dimensions of the jit.window, or feeding the matric data into other jitter objects inside a patch. I tried simply playing with the size in the java code but it has no effect..
please help! r
getting the particles out of java
- Once the fluidSolver instance is declared , you won't be able to change the dimension . ( if you look at the code the fluidSolver object , is intinialized with the window dimension ) .
- To be able to manipulate the output , and use it at other ends in your patch , you might consider rendering to a gl_texture , instead .
P.
looks awesome, how to use
looks awesome, how to use that as a qtz
looks awesome, how to use
Thanks ..I might implement for QC in the near future ..stay tuned!