3D Springs
Submitted by t_linked_admin on Fri, 11/27/2009 - 10:25
Related Terms :
For the CONTAINER project in collaboration with Ali Demirel , I've started to develop Quartz Composer compositions . 3D Spring renders a spring formula , in 3D , reflexcting lightings with an xRay material .
![]() |
<Dowload the qz file : tl_3dsprings_light_1.03.qtz <Control lighting , spring parameters , polygon modes .. |


But does it do full screen with meshes if supersampled ?
I couldn't help but wonder, so built in a couple of Mesh Renderers, fed them a Grid.dae, adjusted their scaling to approximate to the GLSL Grid springs and lo and behold, despite supersampling, which I had somehow believed to be the 'culprit' in regards of resulting in a redistributed rendering into distinct sections with the Particle supersampled OpenCL compositions.
I am happy to report that a static .dae grid will spring into action, that the construct actually complements the GLSL grid and motors steadily at up to 20 fps - when both GLSL and Mesh are running concurrently at up to 10 fps [8fps average].
http://www.youtube.com/watch?v=oOfRGiTAUl4&feature=player_embedded
Almost forgot - it does render at full screen, leaves me wondering if the failure elsewhere is specific to dynamic or Particle meshes.
Sweet and Springy
Work that makes me feel like spring has really spung - really beautiful math.
cybero [cybero.co.uk]
Thanks ...I'll post some more
Thanks ...I'll post some more soon ..stay tuned .
Pascal.
No way tl_3dsprings_light_1.03.qtz
This comp seems fantastic, but no way to get it working here!
I get this error in the console:
> (null)
: Patch with name "KinemeGLPolygonModePatch" is missing
Tryed to put the KinemeCore.plugin and GLTools.plugin in library without success ...
Any idea to solve?
Kyred
I could make it work by....
I could make it work by putting the KinemeCore.plugin and GLTools.plugin in /Library/Graphics/Quartz Composer Patches (you should create a folder Quartz Composer Patchesif it doesn't exist ..) .
Hope it helps .
Pascal.