experiments
Substractive Spheres
A similar GLSL implementation of the Architectural fractales example , using spheres interesctions as a raycasting algorythm .

< Download the QC implementation : tL_substractive_sphere_b2.2
Architectural fractales
A GLSL implementation of the Menger Sponge fractal , using a raycasting technic ( orignal implemetation by Fractal Lab ) .

< Download the QC implementation : tL_LeCorbusier_factal_b3.3.qtz
Hydrogen electron orbitals
A GLSL implementation of the hydrogen electron orbitals quantic states. It evaluates the probablity density , for the first levels of n (with standarts conventions n , l , m=0 ) , using a raycasting technic ( allows also mixing between two quantic states ) .

< Download the QC implementation : tL_hydrogen_electron_raycast_b2.6.qtz
Bullet Soft Bodies example for Quartz Composer
Soft meshes colliding using the C++ Bullet game physics simulation library ported to Quartz Composer :
< Download and unzip : tLBulletSoftBody.zip . The folder contains :

< The QCPlugin file: tLBulletSoftBody.plugin .
< A Quartz Composer composition file : tLBullet_SoftBody_b1.4.qtz.
< The XCode project folder : tLBulletSoftBody .

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